"To me it helps to bridge the gap between the player and the physical world of the game," dev Nolan Richert tells Rock, Paper, Shotgun. "The physics of the mop respond to your input immediately." ...
"To me it helps to bridge the gap between the player and the physical world of the game," dev Nolan Richert tells Rock, Paper, Shotgun. "The physics of the mop respond to your input immediately." ...